Fall+2009+Announcements

=**__Announcements__**=

= =  **__12/16/09__**  All Lecture Notes are now unlocked, in case anyone would like to read through them. Everyone is still welcome to participate in the Discussion Boards, if they wish. I will still make comments on posts made and contribute, if anyone continues to post.

As of //__next__// Fall (Fall 2010), the discussion board and any other class materials from this semester (Fall 2009) will be found in the Archives.

Have a good break!

**__12/10/09__**  The Take-Home test has been given.

As such, Lecture notes 10-15, as well as the Sega Notes, have been locked. Students can still use their textbooks and any notes written in class. Further, students can do additional research to find the answers to the test (though such research should not be necessary).

The Take-Home Test is due on Tuesday's class, 12/15/09, which is the final class period. This class will be start at regular time, but run for a full 2 hours (3:30pm-5:30pm).

If students have any questions on the test or any other material, they may contact me at any time at sweitz@lccc.edu.

**__12/08/09__**  A Take-Home Test will be given on Thursday, 12/10/09.

This test will cover chapters 10-15, pus chapter 19 in the book, plus the Nintendo History lecture given in class. This corresponds to Lecture Notes 10-15, plus the Sega History notes, on this site.

Students will have a number of days to complete this test (from Thursday, 12/10/09, after class, until the start of the final class day, on Tuesday, 12/15/09, at 3:30pm).

Most information for the test can be found in the textbook, though some can not (such as the Nintendo history questions). For these, students will have to rely on their class notes, memories, or any research tools at their disposal.

**__11/17/09__**  The Lecture 9 Notes have been unlocked!

These notes are quite long, and cover the Atari Cosmos, early Vector video games, and some Raster (pixel-based) arcade video games, like Galaxian and Missile Command.

Further, a new discussion thread has been added, which concerns "Videogames as Art." Please participate in the discussion!

**__11/05/09__**  The Lecture 8 Notes have been unlocked!

These notes cover the origins of the Atari VCS (aka the 2600), as well as the sale of Atari to Warner Communications.

The notes also discuss Space Invaders, Atari Football, and Pizza-Time Theater, parent company of Chuck E. Cheese.

Though not announced, the Lecture 5, Lecture 6, and Lecture 7 Notes have also previously been unlocked.

Further, a new discussion thread has been added involved the "Father of Video Games." Please participate in the discussion!

**__10/01/09__**  The Lecture 3 Notes and Lecture 4 Notes have been unlocked!

Both of these lectures were actually given on the same day.

Lecture 3 covers Nolan Bushnells education and the first arcade video game, Computer Space, including links to examples of the kinds of games Bushnell original programmed at school, as well as images and videos of Computer Space.

Lecture 4 covers the creation of Pong at Atari by Al Alcorn, including the subsequent lawsuit between Magnavox/Ralph Baer and Atari/Nolan Bushnell, as well as links and videos of Al Alcorn and Pong.

**__10/01/09__**  The Lecture 2 Notes have been unlocked!

In preparation for __**TEST** **1**__ on __**10/06/09**__, please read the Game Design Principles Lecture Notes, the Lecture 1 Notes and the Lecture 2 Notes. All of these can be found on the Lecture Notes page.

**__9/27/09__**  The Game Design Lecture Notes have been added as a .pdf file to this site! You can use these notes for your own benefit, and, of course, to study for the upcoming test.

This .pdf can also be found on the links and lecture notes pages of the site.

**__9/24/09__**  The Lecture 1 Notes have been unlocked!

In addition to information from class lecture, there are an abundance of links at the bottom of the page for images, additional information, and videos. Use them well!

**__9/01/09__**  New Gaming-Related Links have been added to the Links page.

These links discuss things to do and things to avoid when designing games. While most of these rules apply more to video-games than to table-based games, you can still use a lot of the principles when designing your games for the class.

**__8/25/09__**  Welcome to the Class! Newer announcements will be dated and appear above this one. The newest announcements will be at the top of this page.

Remember, as noted in class today, EVERYONE must contribute to the Discussion board on this Wiki Page. To do this you must create a sign-in name for this Wiki, at which point in time it will email me, indicating that a new user wants to join the site. You can use any screen-name you like when signing up, but if you are using a random screen name, please send me an email containing your real name and your c hosen screen name for this site.

A new discussion thread has been added asking you all to introduce yourselves.

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